Jennifer Adams · 3d ago Scoring: Why Numbers Mislead — A Step-by-Step System You Can Follow Today The complete picture on ratings: a system you can sustain, a checklist you can print, and the pitfalls that cost most people months.
Jennifer Adams · 2w ago The Case for Slower, Better Reviewing Live Service Games — A Field-Tested Approach Skip the generic advice. This deep dive into Reviewing live service games covers what genuinely works in 2026, who it works for, and what to do first.
Jennifer Adams · 3w ago How I’d Approach Narrative vs Mechanics If I Started Again in 2026 You Can Start This Weekend Everything about Narrative vs mechanics in one place: fundamentals, tools like Backlog, common traps, and a plan you can actually follow.
Jennifer Adams · 3w ago Reviewing Live Service Games at Warp Speed? No. Reviewing Live Service Games at Steady Speed? Yes. That Actually Sticks Written for busy people: how to make real progress with Reviewing live service games in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 1mo ago Before You Start Reviewing Games Fairly in 2026, Read This Honest Roadmap Written for busy people: how to make real progress with Reviewing games fairly in 2026 in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 1mo ago The Replayability Question Explained: From Basics to Breakthroughs — Without Spending a Dime Skip the generic advice. This deep dive into The replayability question covers what genuinely works in 2026, who it works for, and what to do first.
Jennifer Adams · 1mo ago From Zero to Confident: Reviewing Games Fairly in 2026 Explained Simply That Actually Sticks Skip the generic advice. This deep dive into Reviewing games fairly in 2026 covers what genuinely works in 2026, who it works for, and what to do first.
Jennifer Adams · 1mo ago Reviewing Live Service Games, Finally Made Clear: A No-Nonsense Blueprint, Backed by Firsthand Experience An operator’s manual for indie games. Fundamentals first, tools second, shortcuts last — the order that actually compounds.
Jennifer Adams · 1mo ago The Replayability Question: Ten Small Decisions That Make or Break Results You Can Start This Weekend If ratings has felt overwhelming, this guide breaks it into small, doable steps you can start today — with real examples and honest advice.
Jennifer Adams · 1mo ago Reviewing Games Fairly in 2026: What Changes at Scale (and What Never Does) That Actually Sticks A clear, no-fluff walkthrough of game reviews — the strategies, the mistakes to avoid, and the exact steps that move the needle this year.
Jennifer Adams · 1mo ago Narrative vs Mechanics in 2026: What Actually Works (And What Doesn’t) for Busy People If ratings has felt overwhelming, this guide breaks it into small, doable steps you can start today — with real examples and honest advice.
Jennifer Adams · 1mo ago Member-only The Unwritten Rules of Hidden Hours: Judging Pacing — With Real Examples Written for busy people: how to make real progress with Hidden hours: judging pacing in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 1mo ago Narrative vs Mechanics: Small Habits, Outsized Results — Without Spending a Dime The complete picture on criticism: a system you can sustain, a checklist you can print, and the pitfalls that cost most people months.
Jennifer Adams · 1mo ago A Reviewer Setup That Helps: The Complete 2026 Guide — In Just 20 Minutes a Day Everything about A reviewer setup that helps in one place: fundamentals, tools like Indie showcase, common traps, and a plan you can actually follow.
Jennifer Adams · 1mo ago Indie Gems You Missed This Year: Cut the Noise, Keep the Nine Things That Matter — A Field-Tested Approach Skip the generic advice. This deep dive into Indie gems you missed this year covers what genuinely works in 2026, who it works for, and what to do first.
Jennifer Adams · 1mo ago Member-only Stop Guessing: The Right Way to Approach Scoring: Why Numbers Mislead — No Hype, Just Process If recommendations has felt overwhelming, this guide breaks it into small, doable steps you can start today — with real examples and honest advice.
Jennifer Adams · 1mo ago Narrative vs Mechanics: Your Anti-Overwhelm Starter Kit You Can Start This Weekend Everything about Narrative vs mechanics in one place: fundamentals, tools like Indie showcase, common traps, and a plan you can actually follow.
Jennifer Adams · 1mo ago The Smart Person’s Guide to Reviewing Live Service Games That Actually Sticks After testing nearly everything, here’s the honest version: what moved the needle in Reviewing live service games, what was noise, and where Indie showcase fits in.
Jennifer Adams · 2mo ago The Case for Slower, Better Narrative vs Mechanics — Without Spending a Dime A clear, no-fluff walkthrough of recommendations — the strategies, the mistakes to avoid, and the exact steps that move the needle this year.
Jennifer Adams · 2mo ago What Six Months of Serious The Replayability Question Taught Me About Systems — Without Spending a Dime Skip the generic advice. This deep dive into The replayability question covers what genuinely works in 2026, who it works for, and what to do first.
Jennifer Adams · 2mo ago A Skeptic’s Guide to Scoring: Why Numbers Mislead — What Survives Testing Everything about Scoring: why numbers mislead in one place: fundamentals, tools like Indie showcase, common traps, and a plan you can actually follow.
Jennifer Adams · 2mo ago A Field Guide to A Reviewer Setup That Helps for People With Jobs — In Just 20 Minutes a Day Written for busy people: how to make real progress with A reviewer setup that helps in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 2mo ago Hidden Hours: Judging Pacing — How to Practice Deliberately, Not Just Often — A Field-Tested Approach Written for busy people: how to make real progress with Hidden hours: judging pacing in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 2mo ago Member-only The Quiet Advantages of Getting Good at Reviewing Live Service Games, Backed by Firsthand Experience Everything about Reviewing live service games in one place: fundamentals, tools like Switch, common traps, and a plan you can actually follow.
Jennifer Adams · 2mo ago The Real Cost of Getting Hidden Hours: Judging Pacing Wrong (and How to Get It Right) — A Field-Tested Approach Everything about Hidden hours: judging pacing in one place: fundamentals, tools like Backlog, common traps, and a plan you can actually follow.
Jennifer Adams · 2mo ago What I Learned About Hidden Hours: Judging Pacing After Years of Trial and Error (Even If You’re Starting Late) Skip the generic advice. This deep dive into Hidden hours: judging pacing covers what genuinely works in 2026, who it works for, and what to do first.
Jennifer Adams · 2mo ago Your First 30 Days of Scoring: Why Numbers Mislead — A Day-by-Day Plan — In Just 20 Minutes a Day After testing nearly everything, here’s the honest version: what moved the needle in Scoring: why numbers mislead, what was noise, and where Backlog fits in.
Jennifer Adams · 3mo ago The Honest Guide to Indie Gems You Missed This Year — What Works in 2026 (Even If You’re Starting Late) An operator’s manual for ratings. Fundamentals first, tools second, shortcuts last — the order that actually compounds.
Jennifer Adams · 3mo ago Member-only What Nobody Tells You About The Replayability Question You Can Start This Weekend A clear, no-fluff walkthrough of indie games — the strategies, the mistakes to avoid, and the exact steps that move the needle this year.
Jennifer Adams · 3mo ago The 2026 Playbook for A Reviewer Setup That Helps — No Hype, Just Process Everything about A reviewer setup that helps in one place: fundamentals, tools like Backlog, common traps, and a plan you can actually follow.
Jennifer Adams · 3mo ago Indie Gems You Missed This Year Without the Hype: A Realistic Guide — With Real Examples Written for busy people: how to make real progress with Indie gems you missed this year in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 3mo ago The Realistic Timeline for Indie Gems You Missed This Year, Stage by Stage — With Real Examples If indie games has felt overwhelming, this guide breaks it into small, doable steps you can start today — with real examples and honest advice.
Jennifer Adams · 3mo ago Scoring: Why Numbers Mislead — An Operator’s Manual for Consistent Progress — In Just 20 Minutes a Day An operator’s manual for indie games. Fundamentals first, tools second, shortcuts last — the order that actually compounds.
Jennifer Adams · 3mo ago From Frustrated to Fluent: A saner Path Through A Reviewer Setup That Helps Written for busy people: how to make real progress with A reviewer setup that helps in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 3mo ago Hidden Hours: Judging Pacing Demystified: Tools, Tactics and Real Examples — With Real Examples A clear, no-fluff walkthrough of recommendations — the strategies, the mistakes to avoid, and the exact steps that move the needle this year.
Jennifer Adams · 3mo ago The Second-Month Slump in Reviewing Games Fairly in 2026 — and How Past It, Backed by Firsthand Experience Written for busy people: how to make real progress with Reviewing games fairly in 2026 in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 3mo ago The Replayability Question Made Simple: A Practical Walkthrough for Busy People Written for busy people: how to make real progress with The replayability question in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 4mo ago The Case for Slower, Better Reviewing Games Fairly in 2026 — A Field-Tested Approach Written for busy people: how to make real progress with Reviewing games fairly in 2026 in a few focused hours a week — plus the FAQ everyone asks.
Jennifer Adams · 4mo ago Member-only The Truth About Indie Gems You Missed This Year After Testing Everything — A Field-Tested Approach If criticism has felt overwhelming, this guide breaks it into small, doable steps you can start today — with real examples and honest advice.
Jennifer Adams · 5mo ago A Reviewer Setup That Helps: The Only Guide You Need This Year The complete picture on indie games: a system you can sustain, a checklist you can print, and the pitfalls that cost most people months.